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Flip your normals ( daz studio script )

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This way --->  sites.google.com/site/mcasuals…

Some of the props and figures i made in the past had inverted normals

In the preview pane and in OpenGL renders and sometimes in 3Delight renders those surfaces render all-black

In poser those surfaces show up as inverted-transparencies

This script goes through the .obj file and flips the normals on the specified surfaces a.k.a. materials

this is done by reversing the order in which the facet vertices are listed

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Edit : i know the Geometry editor tool built in DS 4.5+ has normals inversion

but i guess some of the renderers recompute the normals or something

maybe an "update cache" operation is needed and since i didn't read the manual i don't know

but anyway, it helped me fix some of my props recently

 

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800x800px 46.83 KB
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Comments8
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cwichura's avatar
You know Studio lets you flip normals for selected faces in the geometry editor now, right?  Has since around 4.7 or so.  I forget exactly when they added it.