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This way ---> sites.google.com/site/mcasuals…
Some of the props and figures i made in the past had inverted normals
In the preview pane and in OpenGL renders and sometimes in 3Delight renders those surfaces render all-black
In poser those surfaces show up as inverted-transparencies
This script goes through the .obj file and flips the normals on the specified surfaces a.k.a. materials
this is done by reversing the order in which the facet vertices are listed
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Edit : i know the Geometry editor tool built in DS 4.5+ has normals inversion
but i guess some of the renderers recompute the normals or something
maybe an "update cache" operation is needed and since i didn't read the manual i don't know
but anyway, it helped me fix some of my props recently
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800x800px 46.83 KB
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Comments8
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You know Studio lets you flip normals for selected faces in the geometry editor now, right? Has since around 4.7 or so. I forget exactly when they added it.